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FE6 Weapons and Items PDF Print E-mail
Written by PrinceLeaf   
Thursday, 24 July 2008 17:42

Sword Statistics

Name Rank
Hit %
Uses
Pwr
Crit
Rng
Wgt
Cost
Effect
Thin Sword E 95% 30 3 5 1 3 480 None.
Iron Sword E 85% 46 5 0 1 5 460 None.
Rapier E 95% 25 5 10 1 5 2000 Effective against
cavalry and
armored units
Poison Sword D 70% 40 3 0 1 6 -- Poisons target
upon contact
Al's Sword D 75% 50 7 0 1 7 1000 None.
Wo Dao D 75% 20 8 40 1 5 980 Myrmidon and
Sword Master
use only
Armor Slayer D 85% 18 8 0 1 11 1260 Effective against
armored units
Steel Sword D 70% 30 8 0 1 10 600 None.
Iron Blade D 65% 35 9 0 1 12 980 None.
Light Brand C 70% 25 9 0 1~2 9 1250 Casts Lightning
from a distance
LancerReaver C 80% 15 9 5 1 9 1800 Effective against
Lances, ineffective
against Axes
Killing Edge C 80% 20 9 30 1 7 1300 None.
Steel Blade C 60% 25 11 0 1 14 1250 None.
WyrmSlayer C 70% 15 10 0 1 5 2250 Effective against
Mamkutes, Dragon
Knights, Dragon
Masters
Brave Sword B 80% 30 9 0 1 12 3000 2x attack
in battle
Silver Sword A 75% 20 13 0 1 8 1500 None.
Silver Blade A 55% 15 14 0 1 15 1800 None.
Rune Sword A 60% 15 12 0 1~2 11 3300 User recovers
HP equal to
damage inflicted

Lance Statistics

Name Rank
Hit %
Uses
Power
Crit
Range
Weight
Cost
Effect
Poison Lance E 55% 40 4 0 1 8 0 Poisons target
upon contact
Thin Lance E 80% 30 4 5 1 4 480 None.
Iron Lance E 70% 45 7 0 1 8 360 None.
Javelin E 55% 20 6 0 1~2 11 400 None.
Steel Lance D 55% 30 10 0 1 13 480 None.
Gant's Lance D 65% 50 9 0 1 10 800 None.
Horse Slayer D 75% 16 11 0 1 13 1040 Effective against
cavalry
Killer Lance C 75% 20 10 30 1 9 120 None.
Axe Reaver C 75% 15 10 5 1 11 2400 Effective against
Axes, ineffective
against swords
Short Lance B 65% 15 14 0 1~2 10 1500 None.
Brave Lance B 70% 30 10 0 1 14 2400 2x attack in battle
Silver Spear A 65% 20 14 0 1 10 1200 None.

Axe Statistics

Name Rank
Hit %
Uses
Power
Crit
Range
Weight
Cost
Effect
Hand Axe E 50% 20 7 0 1~2 12 300 None.
Devil's Axe E 55% 20 18 0 1 18 900 The more luck
you have, the
less chance
you have of
receiving your
own damage
Iron Axe E 65% 45 8 0 1 10 270 None.
Steel Axe E 50% 30 11 0 1 15 360 None.
Poison Axe D 50% 40 4 0 1 10 0 Poisons target
upon contact
Halberd D 55% 18 10 0 1 15 810 Effective against
cavalry
Hammer D 45% 20 8 0 1 15 800 Effective against
armors
Sword Reaver C 60% 20 11 5 1 13 2800 Effective against
swords, ineffective
against spears
Killer Axe C 65% 20 11 0 30 11 1000 None.
Brave Axe B 55% 30 10 0 1 16 2250 2x attack in battle
Silver Axe A 55% 20 15 0 1 12 1000 None.
Tomahawk A 55% 15 13 0 1~2 14 3000 None.


Bow Statistics

Name Rank
Hit %
Uses
Power
Crit
Range
Weight
Cost
Effect
Iron Bow E 80% 45 6 0 2 5 540 Effective against
flying units
Long Arch E 60% 5 13 0 3~10 20 0 Effective against
flying units
Iron Arch E 70% 5 8 0 3~10 20 0 Effective against
flying units
Killer Arch E 65% 5 12 10 3~10 20 0 Effective against
flying units
Long Bow D 55% 20 5 0 2 10 2000 Effective against
flying units
Short Bow D 80% 22 5 10 2 3 1760 Effective against
flying units
Poison Bow D 65% 40 4 0 2 5 0 Poisons target
upon contact,
effective against
flying units
Steel Bow D 65% 30 9 0 2 9 720 Effective against
flying units
Killer Bow C 80% 20 9 30 2 7 140 Effective against
flying units
Brave Bow B 75% 30 10 0 2 12 3600 2x attack in
battle, effective
against flying units
Silver Bow A 70% 20 13 0 2 6 1600 Effective against
flying units

Fire Magic Statistics

Name Rank
Hit %
Uses
Power
Crit
Range
Weight
Cost
Effect
Fire E 95% 30 5 0 1~2 1 420 None.
Thunder D 80% 25 6 0 1~2 2 500 None.
Elfire C 75% 20 8 0 1~2 4 800 None.
Aircalibur B 85% 20 8 0 1~2 2 110 Effective against
flying units
Fimbulvetr A 80% 15 13 0 1~2 8 3900 None.
Bolting A 70% 5 12 0 3~10 10 3000 None.


Light Magic Statistics

Name Rank Hit%
Uses
Power
Crit
Range
Weight
Cost
Effect
Lightning E 75%
30 5 0 1~2 1 540 None.
Divine C 65%
25 8 0 1~2 3 1250 None.
Purge A 70% 5 10 0 3~10 8 3500 None.

Dark Magic Statistics

Name Rank
Hit %
Uses
Power
Crit
Range
Weight
Cost
Effect
Flux D 70% 30 8 0 1~2 5 780 None.
Nosferatu C 70% 20 10 0 1~2 6 3000 Absorbs HP
equal to
damage inflicted
Eclipse B 10% 5 0 0 3~10 9 4000 Upon contact
with target,
HP drops to 1
Fenrir A 65% 13 15 0 1~2 13 7800 None.


Mamkute Stone Statistics

Name Rank Hit%
Uses
Power
Crit
Range
Weight
Cost
Effect
Dark Breath * 100% -- 20 10 1~1 0 0 None.
Divine Stone * 100% 30 16 15 1~1 0 0 +12 STR,
+12 SKL,
+15 DEF,
+20 RES,
Fa only
Fire Stone * 100% -- 15 5% 1~1 0 0 +10 STR,
+10 SKL,
+20 DEF,
+5 RES


S* Ranked Weapon Statistics

Name Rank
Hit %
Uses
Power
Crit
Range
Weight
Cost
Effect
Sword of Seals * 95% 20 18 10 1~2 8 0 +5 Defense,
+5 Resistance,
effective against
Dragons, Roy
only use
Exaccus * 90% -- 15 5 1~2 15 0 Zephiel only use
Durandal S 90% 20 15 5 1 12 0 +5 STR, effective
against Dragons
Armads S 75% 20 18 0 1 13 0 +5 Defense, effective
against Dragons
Malte S 80% 20 16 0 1 11 0 +5 Skill, effective
against Dragons
Miurgre S 80% 20 16 0 2 9 0 +5 Speed, effective
against Dragons
Forblaze S 85% 20 14 5 1~2 6 0 +5 Luck, effective
against Dragons
Aureola S 90% 20 15 0 1~2 9 5 +5 Resistance,
effective against
Dragons
Apocalypse S 80% 20 18 5 1~2 12 0 +5 Power, effective
against Dragons
Holy Maiden S -- 3 -- -- -- -- 0 Heals all allies
to full health

Item Cost & Description

Name Uses
Cost
Effect
Vulnerary 3 300 Heals 10 HP per use
Elixer 1 3000 Heals HP to maximum
Antidote 3 450 Heals Poison status
Door Key 1 300 Opens a door
Chest Key 5 1500 Opens a chest
Lockpick 30 2400 Opens doors and chests, Thief class only
Member Card 1 4000 Allows you to enter the Secret Shop
Silver Card 1 4000 Cost of items in stores are halved
Red Gem 1 6000 None.
Blue Gem 1 10000 None.
Silver Gem 1 20000 None.
Delphi Shield 1 5000 Deflects arrow bonus
Knight Crest 1 10000 Promotes Armor Knights and Cavaliers that are 10 levels and up
Hero Crest 1 10000 Promotes Fighters, Swordfighters, Mercenaries, and Pirates that are 10 levels and up
Elysian Whip 1 10000 Promotes Pegasus and Dragon Knights that are 10 levels and up
Orion's Bolt 1 10000 Promotes Archers and Nomadic Troopers that are 10 levels and up
Guiding Ring 1 10000 Promotes Mages, Shamans, Clerics, and Troubadours that are 10 levels and up
Angelic Robe 1 8000 +7 HP
Energy Ring 1 8000 +2 Power
Speedwings 1 8000 +2 Speed
Dragonshield 1 8000 +2 Defense
Talisman 1 8000 +2 Resistance
Goddess Icon 1 8000 +2 Luck
Boots 1 8000 +2 Movement
Body Ring 1 8000 +2 Constitution
Last Updated ( Sunday, 28 September 2008 11:10 )